fn f() { NothingInMe { .. }; <::i32 as Vec>::NothingInMe {}; NothingInMe {}; NothingInMe { .. }; Point { x: 10.0, y: 20.0, }; TuplePoint { 0: 10.0, 1: 20.0, }; Point3d { y: 0, z: 10, ..base }; Point3d { y: 0, z: 10, .. }; }