//# BucketBuffered.h: Use buffered file IO for buckets in a part of a file //# Copyright (C) 2010 //# Associated Universities, Inc. Washington DC, USA. //# //# This library is free software; you can redistribute it and/or modify it //# under the terms of the GNU Library General Public License as published by //# the Free Software Foundation; either version 2 of the License, or (at your //# option) any later version. //# //# This library is distributed in the hope that it will be useful, but WITHOUT //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public //# License for more details. //# //# You should have received a copy of the GNU Library General Public License //# along with this library; if not, write to the Free Software Foundation, //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. //# //# Correspondence concerning AIPS++ should be addressed as follows: //# Internet email: aips2-request@nrao.edu. //# Postal address: AIPS++ Project Office //# National Radio Astronomy Observatory //# 520 Edgemont Road //# Charlottesville, VA 22903-2475 USA //# //# $Id$ #ifndef CASA_BUCKETBUFFERED_H #define CASA_BUCKETBUFFERED_H //# Includes #include #include namespace casacore { //# NAMESPACE CASACORE - BEGIN //# Forward Declarations. class FilebufIO; // // Use buffered file IO for buckets in a part of a file // // // // // //# Classes you should understand before using this one. //
  • BucketFile // // // BucketBuffered is similar to class // BucketCache and is meant to be used by // the storage managers of the Table System. // // It gives access to buckets in a file by means of memory-buffered files. // However, its functionality is a subset of BucketCache and is only meant // to be used by the Tiled Storage Managers. If The Standard and Incremental // Storage Manager also want to use it, functions like extend // needs to be added to this class. Also support for a free bucket list needs // to be added. // // // Use of BucketCache is sub-optimal when having large buckets and more or // less random IO. Memory-buffering behaves much better. // class BucketBuffered: public BucketBase { public: // Create the object for (part of) a file. // The file part buffered into memory starts at startOffset. Its length is // bucketSize*nrOfBuckets bytes. // If the file is smaller, the remainder is indicated as an extension // similarly to the behaviour of function extend. BucketBuffered (BucketFile* file, Int64 startOffset, uInt bucketSize, uInt nrOfBuckets); virtual ~BucketBuffered(); // Get a pointer to the buffer. char* getBuffer() { return itsBuffer; } // Read the given part into the internal buffer at the given offset. void read (uInt bucketNr, uInt bucketOffset, uInt nbytes, uInt bufferOffset=0); // Write the given part from the internal buffer. void write (uInt bucketNr, uInt bucketOffset, uInt nbytes); private: // Copy constructor is not possible. BucketBuffered (const BucketBuffered&); // Assignment is not possible. BucketBuffered& operator= (const BucketBuffered&); // Flush the file. virtual void doFlush(); // Do the actual resync-ing. virtual void doResync(); // Extend the file with the given number of buckets. virtual void doExtend (uInt nrBucket); // Initialize the bucket buffer. // The uninitialized buckets before this bucket are also initialized. virtual void initializeBuckets (uInt bucketNr); // Data buffer. char* itsBuffer; }; } //# NAMESPACE CASACORE - END #endif