#ifndef CLONETREE_CREATOR_HPP_ #define CLONETREE_CREATOR_HPP_ #include "BulletInverseDynamics/IDConfig.hpp" #include "MultiBodyTreeCreator.hpp" namespace btInverseDynamics { /// Generate an identical multibody tree from a reference system. class CloneTreeCreator : public MultiBodyTreeCreator { public: /// ctor /// @param reference the MultiBodyTree to clone CloneTreeCreator(const MultiBodyTree* reference); ~CloneTreeCreator(); ///\copydoc MultiBodyTreeCreator::getNumBodies int getNumBodies(int* num_bodies) const; ///\copydoc MultiBodyTreeCreator::getBody int getBody(const int body_index, int* parent_index, JointType* joint_type, vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int, void** user_ptr) const; private: const MultiBodyTree* m_reference; }; } // namespace btInverseDynamics #endif // CLONETREE_CREATOR_HPP_