#include #include "CoilCreator.hpp" namespace btInverseDynamics { CoilCreator::CoilCreator(int n) : m_num_bodies(n), m_parent(n) { for (int i = 0; i < m_num_bodies; i++) { m_parent[i] = i - 1; } // DH parameters (that's what's in the paper ...) const idScalar theta_DH = 0; const idScalar d_DH = 0.0; const idScalar a_DH = 1.0 / m_num_bodies; const idScalar alpha_DH = 5.0 * BT_ID_PI / m_num_bodies; getVecMatFromDH(theta_DH, d_DH, a_DH, alpha_DH, &m_parent_r_parent_body_ref, &m_body_T_parent_ref); // always z-axis m_body_axis_of_motion(0) = 0.0; m_body_axis_of_motion(1) = 0.0; m_body_axis_of_motion(2) = 1.0; m_mass = 1.0 / m_num_bodies; m_body_r_body_com(0) = 1.0 / (2.0 * m_num_bodies); m_body_r_body_com(1) = 0.0; m_body_r_body_com(2) = 0.0; m_body_I_body(0, 0) = 1e-4 / (2.0 * m_num_bodies); m_body_I_body(0, 1) = 0.0; m_body_I_body(0, 2) = 0.0; m_body_I_body(1, 0) = 0.0; m_body_I_body(1, 1) = (3e-4 + 4.0 / BT_ID_POW(m_num_bodies, 2)) / (12.0 * m_num_bodies); m_body_I_body(1, 2) = 0.0; m_body_I_body(2, 0) = 0.0; m_body_I_body(2, 1) = 0.0; m_body_I_body(2, 2) = m_body_I_body(1, 1); } CoilCreator::~CoilCreator() {} int CoilCreator::getNumBodies(int* num_bodies) const { *num_bodies = m_num_bodies; return 0; } int CoilCreator::getBody(int body_index, int* parent_index, JointType* joint_type, vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int, void** user_ptr) const { if (body_index < 0 || body_index >= m_num_bodies) { bt_id_error_message("invalid body index %d\n", body_index); return -1; } *parent_index = m_parent[body_index]; *joint_type = REVOLUTE; *parent_r_parent_body_ref = m_parent_r_parent_body_ref; *body_T_parent_ref = m_body_T_parent_ref; *body_axis_of_motion = m_body_axis_of_motion; *mass = m_mass; *body_r_body_com = m_body_r_body_com; *body_I_body = m_body_I_body; *user_int = 0; *user_ptr = 0; return 0; } } // namespace btInverseDynamics