#ifndef COILCREATOR_HPP_ #define COILCREATOR_HPP_ #include "MultiBodyTreeCreator.hpp" namespace btInverseDynamics { /// Creator class for building a "coil" system as intruduced as benchmark example in /// Featherstone (1999), "A Divide-and-Conquer Articulated-Body Algorithm for Parallel O(log(n)) /// Calculation of Rigid-Body Dynamics. Part 2: Trees, Loops, and Accuracy.", The International /// Journal of Robotics Research 18 (9): 876–892. doi : 10.1177 / 02783649922066628. /// /// This is a serial chain, with an initial configuration resembling a coil. class CoilCreator : public MultiBodyTreeCreator { public: /// ctor. /// @param n the number of bodies in the system CoilCreator(int n); /// dtor ~CoilCreator(); // \copydoc MultiBodyTreeCreator::getNumBodies int getNumBodies(int* num_bodies) const; // \copydoc MultiBodyTreeCreator::getBody int getBody(const int body_index, int* parent_index, JointType* joint_type, vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int, void** user_ptr) const; private: int m_num_bodies; std::vector m_parent; vec3 m_parent_r_parent_body_ref; mat33 m_body_T_parent_ref; vec3 m_body_axis_of_motion; idScalar m_mass; vec3 m_body_r_body_com; mat33 m_body_I_body; }; } // namespace btInverseDynamics #endif