#ifndef DILLCREATOR_HPP_ #define DILLCREATOR_HPP_ #include "MultiBodyTreeCreator.hpp" namespace btInverseDynamics { /// Creator class for building a "Dill" system as intruduced as benchmark example in /// Featherstone (1999), "A Divide-and-Conquer Articulated-Body Algorithm for Parallel O(log(n)) /// Calculation of Rigid-Body Dynamics. Part 2: Trees, Loops, and Accuracy.", The International /// Journal of Robotics Research 18 (9): 876–892. doi : 10.1177 / 02783649922066628. /// /// This is a self-similar branched tree, somewhat resembling a dill plant class DillCreator : public MultiBodyTreeCreator { public: /// ctor /// @param levels the number of dill levels DillCreator(int levels); /// dtor ~DillCreator(); ///\copydoc MultiBodyTreeCreator::getNumBodies int getNumBodies(int* num_bodies) const; ///\copydoc MultiBodyTreeCreator::getBody int getBody(const int body_index, int* parent_index, JointType* joint_type, vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int, void** user_ptr) const; private: /// recursively generate dill bodies. /// TODO better documentation int recurseDill(const int levels, const int parent, const idScalar d_DH_in, const idScalar a_DH_in, const idScalar alpha_DH_in); int m_level; int m_num_bodies; idArray::type m_parent; idArray::type m_parent_r_parent_body_ref; idArray::type m_body_T_parent_ref; idArray::type m_body_axis_of_motion; idArray::type m_mass; idArray::type m_body_r_body_com; idArray::type m_body_I_body; int m_current_body; }; } // namespace btInverseDynamics #endif