#ifndef RANDOMTREE_CREATOR_HPP_ #define RANDOMTREE_CREATOR_HPP_ #include "BulletInverseDynamics/IDConfig.hpp" #include "MultiBodyTreeCreator.hpp" namespace btInverseDynamics { /// Generate a random MultiBodyTree with fixed or floating base and fixed, prismatic or revolute /// joints /// Uses a pseudo random number generator seeded from a random device. class RandomTreeCreator : public MultiBodyTreeCreator { public: /// ctor /// @param max_bodies maximum number of bodies /// @param gravity gravitational acceleration /// @param use_seed if true, seed random number generator RandomTreeCreator(const int max_bodies, bool use_seed = false); ~RandomTreeCreator(); ///\copydoc MultiBodyTreeCreator::getNumBodies int getNumBodies(int* num_bodies) const; ///\copydoc MultiBodyTreeCreator::getBody int getBody(const int body_index, int* parent_index, JointType* joint_type, vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int, void** user_ptr) const; private: int m_num_bodies; }; } // namespace btInverseDynamics #endif // RANDOMTREE_CREATOR_HPP_