#include "SimpleTreeCreator.hpp" #include namespace btInverseDynamics { /// minimal "tree" (chain) SimpleTreeCreator::SimpleTreeCreator(int dim) : m_num_bodies(dim) { m_mass = 1.0; m_body_T_parent_ref(0, 0) = 1; m_body_T_parent_ref(0, 1) = 0; m_body_T_parent_ref(0, 2) = 0; m_body_T_parent_ref(1, 0) = 0; m_body_T_parent_ref(1, 1) = 1; m_body_T_parent_ref(1, 2) = 0; m_body_T_parent_ref(2, 0) = 0; m_body_T_parent_ref(2, 1) = 0; m_body_T_parent_ref(2, 2) = 1; m_parent_r_parent_body_ref(0) = 1.0; m_parent_r_parent_body_ref(1) = 0.0; m_parent_r_parent_body_ref(2) = 0.0; m_body_r_body_com(0) = 0.5; m_body_r_body_com(1) = 0.0; m_body_r_body_com(2) = 0.0; m_body_I_body(0, 0) = 1; m_body_I_body(0, 1) = 0; m_body_I_body(0, 2) = 0; m_body_I_body(1, 0) = 0; m_body_I_body(1, 1) = 1; m_body_I_body(1, 2) = 0; m_body_I_body(2, 0) = 0; m_body_I_body(2, 1) = 0; m_body_I_body(2, 2) = 1; m_axis(0) = 0; m_axis(1) = 0; m_axis(2) = 1; } int SimpleTreeCreator::getNumBodies(int* num_bodies) const { *num_bodies = m_num_bodies; return 0; } int SimpleTreeCreator::getBody(const int body_index, int* parent_index, JointType* joint_type, vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int, void** user_ptr) const { *parent_index = body_index - 1; if (body_index % 2) { *joint_type = PRISMATIC; } else { *joint_type = REVOLUTE; } *parent_r_parent_body_ref = m_parent_r_parent_body_ref; if (0 == body_index) { (*parent_r_parent_body_ref)(2) = 1.0; } *body_T_parent_ref = m_body_T_parent_ref; *body_axis_of_motion = m_axis; *mass = m_mass; *body_r_body_com = m_body_r_body_com; *body_I_body = m_body_I_body; *user_int = 0; *user_ptr = 0; return 0; } } // namespace btInverseDynamics