#ifndef BT_MULTIBODY_WORLD_IMPORTER_H #define BT_MULTIBODY_WORLD_IMPORTER_H #include "btBulletWorldImporter.h" class btMultiBodyWorldImporter : public btBulletWorldImporter { struct btMultiBodyWorldImporterInternalData* m_data; public: btMultiBodyWorldImporter(class btMultiBodyDynamicsWorld* world); virtual ~btMultiBodyWorldImporter(); virtual bool convertAllObjects(bParse::btBulletFile* bulletFile2); virtual void deleteAllData(); }; #endif //BT_MULTIBODY_WORLD_IMPORTER_H