#ifndef COMMON_2D_CANVAS_INTERFACE_H #define COMMON_2D_CANVAS_INTERFACE_H struct Common2dCanvasInterface { virtual ~Common2dCanvasInterface() {} virtual int createCanvas(const char* canvasName, int width, int height, int xPos, int yPos) = 0; virtual void destroyCanvas(int canvasId) = 0; virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha) = 0; virtual void getPixel(int canvasId, int x, int y, unsigned char& red, unsigned char& green, unsigned char& blue, unsigned char& alpha) = 0; virtual void refreshImageData(int canvasId) = 0; }; #endif //COMMON_2D_CANVAS_INTERFACE_H