#ifndef COMMON_CAMERA_INTERFACE_H #define COMMON_CAMERA_INTERFACE_H struct CommonCameraInterface { virtual ~CommonCameraInterface() {} virtual void getCameraProjectionMatrix(float m[16]) const = 0; virtual void getCameraViewMatrix(float m[16]) const = 0; virtual void setVRCamera(const float viewMat[16], const float projectionMatrix[16]) = 0; virtual void disableVRCamera() = 0; virtual bool isVRCamera() const = 0; virtual void setVRCameraOffsetTransform(const float offset[16]) = 0; virtual void getCameraTargetPosition(float pos[3]) const = 0; virtual void getCameraPosition(float pos[3]) const = 0; virtual void getCameraTargetPosition(double pos[3]) const = 0; virtual void getCameraPosition(double pos[3]) const = 0; virtual void setCameraTargetPosition(float x, float y, float z) = 0; virtual void setCameraDistance(float dist) = 0; virtual float getCameraDistance() const = 0; virtual void setCameraUpVector(float x, float y, float z) = 0; virtual void getCameraUpVector(float up[3]) const = 0; virtual void getCameraForwardVector(float fwd[3]) const = 0; ///the setCameraUpAxis will call the 'setCameraUpVector' and 'setCameraForwardVector' virtual void setCameraUpAxis(int axis) = 0; virtual int getCameraUpAxis() const = 0; virtual void setCameraYaw(float yaw) = 0; virtual float getCameraYaw() const = 0; virtual void setCameraPitch(float pitch) = 0; virtual float getCameraPitch() const = 0; virtual void setAspectRatio(float ratio) = 0; virtual float getAspectRatio() const = 0; virtual float getCameraFrustumFar() const = 0; virtual float getCameraFrustumNear() const = 0; }; #endif //COMMON_CAMERA_INTERFACE_H