#ifndef COMMON_RENDER_INTERFACE_H #define COMMON_RENDER_INTERFACE_H struct CommonCameraInterface; enum { B3_GL_TRIANGLES = 1, B3_GL_POINTS }; enum { B3_INSTANCE_TRANSPARANCY = 1, B3_INSTANCE_TEXTURE = 2, B3_INSTANCE_DOUBLE_SIDED = 4, }; enum { B3_DEFAULT_RENDERMODE = 1, //B3_WIREFRAME_RENDERMODE, B3_CREATE_SHADOWMAP_RENDERMODE, B3_USE_SHADOWMAP_RENDERMODE, B3_USE_SHADOWMAP_RENDERMODE_REFLECTION, B3_USE_SHADOWMAP_RENDERMODE_REFLECTION_PLANE, B3_USE_PROJECTIVE_TEXTURE_RENDERMODE, B3_SEGMENTATION_MASK_RENDERMODE, }; struct GfxVertexFormat0 { float x, y, z, w; float unused0, unused1, unused2, unused3; float u, v; }; struct GfxVertexFormat1 { float x, y, z, w; float nx, ny, nz; float u, v; }; struct CommonRenderInterface { virtual ~CommonRenderInterface() {} virtual void init() = 0; virtual void updateCamera(int upAxis) = 0; virtual void removeAllInstances() = 0; virtual void removeGraphicsInstance(int instanceUid) = 0; virtual const CommonCameraInterface* getActiveCamera() const = 0; virtual CommonCameraInterface* getActiveCamera() = 0; virtual void setActiveCamera(CommonCameraInterface* cam) = 0; virtual void setLightPosition(const float lightPos[3]) = 0; virtual void setLightPosition(const double lightPos[3]) = 0; virtual void setShadowMapResolution(int shadowMapResolution) = 0; virtual void setShadowMapIntensity(double shadowMapIntensity) = 0; virtual void setShadowMapWorldSize(float worldSize) = 0; virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]){}; virtual void setProjectiveTexture(bool useProjectiveTexture){}; virtual void renderScene() = 0; virtual void renderSceneInternal(int renderMode = B3_DEFAULT_RENDERMODE){}; virtual int getScreenWidth() = 0; virtual int getScreenHeight() = 0; virtual void resize(int width, int height) = 0; virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) = 0; virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling) = 0; virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize) = 0; virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0; virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0; virtual void drawPoint(const float* position, const float color[4], float pointDrawSize) = 0; virtual void drawPoint(const double* position, const double color[4], double pointDrawSize) = 0; virtual void drawTexturedTriangleMesh(float worldPosition[3], float worldOrientation[4], const float* vertices, int numvertices, const unsigned int* indices, int numIndices, float color[4], int textureIndex = -1, int vertexLayout = 0) = 0; virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType = B3_GL_TRIANGLES, int textureIndex = -1) = 0; virtual void updateShape(int shapeIndex, const float* vertices, int numVertices) = 0; virtual int registerTexture(const unsigned char* texels, int width, int height, bool flipPixelsY = true) = 0; virtual void updateTexture(int textureIndex, const unsigned char* texels, bool flipPixelsY = true) = 0; virtual void activateTexture(int textureIndex) = 0; virtual void replaceTexture(int shapeIndex, int textureIndex){}; virtual void removeTexture(int textureIndex) = 0; virtual void setPlaneReflectionShapeIndex(int index) {} virtual int getShapeIndexFromInstance(int srcIndex) { return -1; } virtual bool readSingleInstanceTransformToCPU(float* position, float* orientation, int srcIndex) = 0; virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex) = 0; virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex) = 0; virtual void writeSingleInstanceColorToCPU(const float* color, int srcIndex) = 0; virtual void writeSingleInstanceColorToCPU(const double* color, int srcIndex) = 0; virtual void writeSingleInstanceScaleToCPU(const float* scale, int srcIndex) = 0; virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex) = 0; virtual void writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex) = 0; virtual void writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex) = 0; virtual void writeSingleInstanceFlagsToCPU(int flags, int srcIndex) = 0; virtual int getTotalNumInstances() const = 0; virtual void writeTransforms() = 0; virtual void clearZBuffer() = 0; //This is internal access to OpenGL3+ features, mainly used for OpenCL-OpenGL interop //Only the GLInstancingRenderer supports it, just return 0 otherwise. virtual struct GLInstanceRendererInternalData* getInternalData() = 0; }; template inline int projectWorldCoordToScreen(T objx, T objy, T objz, const T modelMatrix[16], const T projMatrix[16], const int viewport[4], T* winx, T* winy, T* winz) { int i; T in2[4]; T tmp[4]; in2[0] = objx; in2[1] = objy; in2[2] = objz; in2[3] = T(1.0); for (i = 0; i < 4; i++) { tmp[i] = in2[0] * modelMatrix[0 * 4 + i] + in2[1] * modelMatrix[1 * 4 + i] + in2[2] * modelMatrix[2 * 4 + i] + in2[3] * modelMatrix[3 * 4 + i]; } T out[4]; for (i = 0; i < 4; i++) { out[i] = tmp[0] * projMatrix[0 * 4 + i] + tmp[1] * projMatrix[1 * 4 + i] + tmp[2] * projMatrix[2 * 4 + i] + tmp[3] * projMatrix[3 * 4 + i]; } if (out[3] == T(0.0)) return 0; out[0] /= out[3]; out[1] /= out[3]; out[2] /= out[3]; /* Map x, y and z to range 0-1 */ out[0] = out[0] * T(0.5) + T(0.5); out[1] = out[1] * T(0.5) + T(0.5); out[2] = out[2] * T(0.5) + T(0.5); /* Map x,y to viewport */ out[0] = out[0] * viewport[2] + viewport[0]; out[1] = out[1] * viewport[3] + viewport[1]; *winx = out[0]; *winy = out[1]; *winz = out[2]; return 1; } #endif //COMMON_RENDER_INTERFACE_H