#ifndef COLLISION_SHAPE_2_GRAPHICS_H #define COLLISION_SHAPE_2_GRAPHICS_H #include "LinearMath/btAlignedObjectArray.h" #include "LinearMath/btTransform.h" class btCollisionShape; void CollisionShape2TriangleMesh(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray& vertexPositions, btAlignedObjectArray& vertexNormals, btAlignedObjectArray& indicesOut); #endif //COLLISION_SHAPE_2_GRAPHICS_H