#ifndef B3_IMPORT_MESH_UTILITY_H #define B3_IMPORT_MESH_UTILITY_H #include enum b3ImportMeshDataFlags { B3_IMPORT_MESH_HAS_RGBA_COLOR=1, B3_IMPORT_MESH_HAS_SPECULAR_COLOR=2, }; struct b3ImportMeshData { struct GLInstanceGraphicsShape* m_gfxShape; unsigned char* m_textureImage1; //in 3 component 8-bit RGB data bool m_isCached; int m_textureWidth; int m_textureHeight; double m_rgbaColor[4]; double m_specularColor[4]; int m_flags; b3ImportMeshData() :m_gfxShape(0), m_textureImage1(0), m_isCached(false), m_textureWidth(0), m_textureHeight(0), m_flags(0) { } }; class b3ImportMeshUtility { public: static bool loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData, struct CommonFileIOInterface* fileIO); }; #endif //B3_IMPORT_MESH_UTILITY_H