#ifndef BULLET_URDF_IMPORTER_H #define BULLET_URDF_IMPORTER_H #include "URDFImporterInterface.h" #include "UrdfRenderingInterface.h" #include "UrdfParser.h" struct BulletURDFTexture { int m_width; int m_height; unsigned char* textureData1; bool m_isCached; }; ///BulletURDFImporter can deal with URDF and (soon) SDF files class BulletURDFImporter : public URDFImporterInterface { struct BulletURDFInternalData* m_data; public: BulletURDFImporter(struct GUIHelperInterface* helper, UrdfRenderingInterface* customConverter, struct CommonFileIOInterface* fileIO=0,double globalScaling=1, int flags=0); virtual ~BulletURDFImporter(); virtual bool loadURDF(const char* fileName, bool forceFixedBase = false); //warning: some quick test to load SDF: we 'activate' a model, so we can re-use URDF code path virtual bool loadSDF(const char* fileName, bool forceFixedBase = false); virtual int getNumModels() const; virtual void activateModel(int modelIndex); virtual void setBodyUniqueId(int bodyId); virtual int getBodyUniqueId() const; const char* getPathPrefix(); void printTree(); //for debugging virtual int getRootLinkIndex() const; virtual void getLinkChildIndices(int linkIndex, btAlignedObjectArray& childLinkIndices) const; virtual std::string getBodyName() const; virtual std::string getLinkName(int linkIndex) const; virtual bool getLinkColor(int linkIndex, btVector4& colorRGBA) const; virtual bool getLinkColor2(int linkIndex, UrdfMaterialColor& matCol) const; virtual void setLinkColor2(int linkIndex, struct UrdfMaterialColor& matCol) const; virtual bool getLinkContactInfo(int urdflinkIndex, URDFLinkContactInfo& contactInfo) const; virtual bool getLinkAudioSource(int linkIndex, SDFAudioSource& audioSource) const; virtual std::string getJointName(int linkIndex) const; virtual void getMassAndInertia(int linkIndex, btScalar& mass, btVector3& localInertiaDiagonal, btTransform& inertialFrame) const; virtual void getMassAndInertia2(int urdfLinkIndex, btScalar& mass, btVector3& localInertiaDiagonal, btTransform& inertialFrame, int flags) const; virtual bool getJointInfo(int urdfLinkIndex, btTransform& parent2joint, btTransform& linkTransformInWorld, btVector3& jointAxisInJointSpace, int& jointType, btScalar& jointLowerLimit, btScalar& jointUpperLimit, btScalar& jointDamping, btScalar& jointFriction) const; virtual bool getJointInfo2(int urdfLinkIndex, btTransform& parent2joint, btTransform& linkTransformInWorld, btVector3& jointAxisInJointSpace, int& jointType, btScalar& jointLowerLimit, btScalar& jointUpperLimit, btScalar& jointDamping, btScalar& jointFriction, btScalar& jointMaxForce, btScalar& jointMaxVelocity) const; virtual bool getRootTransformInWorld(btTransform& rootTransformInWorld) const; virtual void setRootTransformInWorld(const btTransform& rootTransformInWorld); virtual int convertLinkVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& inertialFrame) const; virtual void convertLinkVisualShapes2(int linkIndex, int urdfIndex, const char* pathPrefix, const btTransform& inertialFrame, class btCollisionObject* colObj, int bodyUniqueId) const; class btCollisionShape* convertURDFToCollisionShape(const struct UrdfCollision* collision, const char* urdfPathPrefix) const; virtual int getUrdfFromCollisionShape(const btCollisionShape* collisionShape, UrdfCollision& collision) const; ///todo(erwincoumans) refactor this convertLinkCollisionShapes/memory allocation virtual const struct UrdfModel* getUrdfModel() const; virtual class btCompoundShape* convertLinkCollisionShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame) const; virtual int getCollisionGroupAndMask(int linkIndex, int& colGroup, int& colMask) const; virtual int getNumAllocatedCollisionShapes() const; virtual class btCollisionShape* getAllocatedCollisionShape(int index); virtual int getNumAllocatedMeshInterfaces() const; virtual class btStridingMeshInterface* getAllocatedMeshInterface(int index); virtual int getNumAllocatedTextures() const; virtual int getAllocatedTexture(int index) const; virtual void setEnableTinyRenderer(bool enable); void convertURDFToVisualShapeInternal(const struct UrdfVisual* visual, const char* urdfPathPrefix, const class btTransform& visualTransform, btAlignedObjectArray& verticesOut, btAlignedObjectArray& indicesOut, btAlignedObjectArray& texturesOut, struct b3ImportMeshData& meshData) const; const struct UrdfDeformable& getDeformableModel() const; }; #endif //BULLET_URDF_IMPORTER_H