project "App_ThreadingTest" kind "ConsoleApp" -- defines { } includedirs { ".","../../src" } links { "Bullet3Common" } files { "b3ThreadSupportInterface.cpp", "main.cpp", "b3ThreadSupportInterface.h" } if os.is("Windows") then files { "b3Win32ThreadSupport.cpp", "b3Win32ThreadSupport.h" } --links {"winmm"} --defines {"__WINDOWS_MM__", "WIN32"} end if os.is("Linux") then files { "b3PosixThreadSupport.cpp", "b3PosixThreadSupport.h" } links {"pthread"} end if os.is("MacOSX") then files { "b3PosixThreadSupport.cpp", "b3PosixThreadSupport.h" } links {"pthread"} --links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"} --defines {"__MACOSX_CORE__"} end