//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project static const char* pairsKernelsCL = "__kernel void moveObjectsKernel(__global float4* posOrnColors, int numObjects)\n" "{\n" " int iGID = get_global_id(0);\n" " if (iGID>=numObjects)\n" " return;\n" " __global float4* positions = &posOrnColors[0];\n" " if (iGID<0.5*numObjects)\n" " {\n" " positions[iGID].y +=0.01f;\n" " }\n" " __global float4* colors = &posOrnColors[numObjects*2];\n" " colors[iGID] = (float4)(0,0,1,1);\n" "}\n" "__kernel void colorPairsKernel2(__global float4* posOrnColors, int numObjects, __global const int4* pairs, int indexOffset, int numPairs)\n" "{\n" " int iPairId = get_global_id(0);\n" " if (iPairId>=numPairs)\n" " return;\n" " __global float4* colors = &posOrnColors[numObjects*2];\n" " int iObjectA = pairs[iPairId].x-indexOffset;\n" " int iObjectB = pairs[iPairId].y-indexOffset;\n" " colors[iObjectA] = (float4)(1,0,0,1);\n" " colors[iObjectB] = (float4)(1,0,0,1);\n" "}\n" "__kernel void \n" " sineWaveKernel( __global float4* posOrnColors, __global float* pBodyTimes,float timeStepPos, float mAmplitude,const int numNodes)\n" "{\n" " int nodeID = get_global_id(0);\n" " if( nodeID < numNodes )\n" " {\n" " pBodyTimes[nodeID] += timeStepPos;\n" " float4 position = posOrnColors[nodeID];\n" " position.x = native_cos(pBodyTimes[nodeID]*2.17f)*mAmplitude + native_sin(pBodyTimes[nodeID])*mAmplitude*0.5f;\n" " position.y = native_cos(pBodyTimes[nodeID]*1.38f)*mAmplitude + native_sin(pBodyTimes[nodeID]*mAmplitude);\n" " position.z = native_cos(pBodyTimes[nodeID]*2.17f)*mAmplitude + native_sin(pBodyTimes[nodeID]*0.777f)*mAmplitude;\n" " \n" " posOrnColors[nodeID] = position;\n" " __global float4* colors = &posOrnColors[numNodes*2];\n" " colors[nodeID] = (float4)(0,0,1,1);\n" " }\n" "}\n" "typedef struct \n" "{\n" " float fx;\n" " float fy;\n" " float fz;\n" " int uw;\n" "} b3AABBCL;\n" "__kernel void updateAabbSimple( __global float4* posOrnColors, const int numNodes, __global b3AABBCL* pAABB)\n" "{\n" " int nodeId = get_global_id(0);\n" " if( nodeId < numNodes )\n" " {\n" " \n" " b3AABBCL orgAabbMin = pAABB[nodeId*2];\n" " b3AABBCL orgAabbMax = pAABB[nodeId*2+1];\n" " int orgNodeId = orgAabbMin.uw;\n" " int orgBroadphaseIndex = orgAabbMax.uw;\n" " \n" " float4 position = posOrnColors[nodeId];\n" " float4 argAabbMinVec = (float4)(orgAabbMin.fx,orgAabbMin.fy,orgAabbMin.fz,0.f);\n" " float4 argAabbMaxVec = (float4)(orgAabbMax.fx,orgAabbMax.fy,orgAabbMax.fz,0.f);\n" " float4 halfExtents = 0.5f*(argAabbMaxVec-argAabbMinVec);\n" " \n" " pAABB[nodeId*2].fx = position.x-halfExtents.x;\n" " pAABB[nodeId*2].fy = position.y-halfExtents.y;\n" " pAABB[nodeId*2].fz = position.z-halfExtents.z;\n" " pAABB[nodeId*2].uw = orgNodeId;\n" " pAABB[nodeId*2+1].fx = position.x+halfExtents.x;\n" " pAABB[nodeId*2+1].fy = position.y+halfExtents.y;\n" " pAABB[nodeId*2+1].fz = position.z+halfExtents.z;\n" " pAABB[nodeId*2+1].uw = orgBroadphaseIndex; \n" " }\n" "}\n";