#include "GpuSphereScene.h" #include "GpuRigidBodyDemo.h" #include "OpenGLWindow/ShapeData.h" #include "OpenGLWindow/GLInstancingRenderer.h" #include "Bullet3Common/b3Quaternion.h" #include "OpenGLWindow/b3gWindowInterface.h" #include "Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h" #include "../GpuDemoInternalData.h" #include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h" #include "OpenGLWindow/OpenGLInclude.h" #include "OpenGLWindow/GLInstanceRendererInternalData.h" #include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h" #include "Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h" #include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h" #include "Bullet3Collision/NarrowPhaseCollision/b3Config.h" #include "GpuRigidBodyDemoInternalData.h" #include "Bullet3AppSupport/gwenUserInterface.h" void GpuSphereScene::setupScene(const ConstructionInfo& ci) { int strideInBytes = 9 * sizeof(float); int numVertices = sizeof(cube_vertices) / strideInBytes; int numIndices = sizeof(cube_indices) / sizeof(int); //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int group = 1; int mask = 1; int index = 0; bool writeInstanceToGpu = false; if (0) { float radius = 60; int prevGraphicsShapeIndex = -1; { if (1) //radius>=100) { int numVertices = sizeof(detailed_sphere_vertices) / strideInBytes; int numIndices = sizeof(detailed_sphere_indices) / sizeof(int); prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0], numVertices, detailed_sphere_indices, numIndices); } else { bool usePointSprites = false; if (usePointSprites) { int numVertices = sizeof(point_sphere_vertices) / strideInBytes; int numIndices = sizeof(point_sphere_indices) / sizeof(int); prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0], numVertices, point_sphere_indices, numIndices, B3_GL_POINTS); } else { if (radius >= 10) { int numVertices = sizeof(medium_sphere_vertices) / strideInBytes; int numIndices = sizeof(medium_sphere_indices) / sizeof(int); prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0], numVertices, medium_sphere_indices, numIndices); } else { int numVertices = sizeof(low_sphere_vertices) / strideInBytes; int numIndices = sizeof(low_sphere_indices) / sizeof(int); prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0], numVertices, low_sphere_indices, numIndices); } } } } b3Vector4 colors[4] = { b3MakeVector4(1, 0, 0, 1), b3MakeVector4(0, 1, 0, 1), b3MakeVector4(0, 1, 1, 1), b3MakeVector4(1, 1, 0, 1), }; int curColor = 0; //int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); int colIndex = m_data->m_np->registerSphereShape(radius); //>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); float mass = 0.f; //b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2); b3Vector3 position = b3MakeVector3(0, 0, 0); b3Quaternion orn(0, 0, 0, 1); b3Vector4 color = colors[curColor]; curColor++; curColor &= 3; b3Vector4 scaling = b3MakeVector4(radius, radius, radius, 1); int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex, position, orn, color, scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, writeInstanceToGpu); index++; } b3Vector4 colors[4] = { b3MakeVector4(1, 0, 0, 1), b3MakeVector4(0, 1, 0, 1), b3MakeVector4(0, 1, 1, 1), b3MakeVector4(1, 1, 0, 1), }; int curColor = 0; float radius = 61; //int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); int colIndex = m_data->m_np->registerSphereShape(radius); //>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); int prevGraphicsShapeIndex = registerGraphicsSphereShape(ci, radius, false); //for (int i=0;iregisterGraphicsInstance(prevGraphicsShapeIndex, position, orn, color, scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass, position, orn, colIndex, index, writeInstanceToGpu); index++; } } } if (1) { int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0], numVertices, cube_indices, numIndices); b3Vector4 scaling = b3MakeVector4(0.5, 0.5, 0.5, 1); //1,1,1,1);//0.1,0.1,0.1,1); int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0], strideInBytes, numVertices, scaling); b3Vector3 normal = b3MakeVector3(0, -1, 0); float constant = 2; for (int j = -10; j < 10; j++) for (int i = -10; i < 10; i++) for (int k = 0; k < 30; k++) //int i=0;int j=0; { //int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); b3Vector4 position = b3MakeVector4(2 * i, 70 + k * 2, 2 * j + 8, 0); //b3Quaternion orn(0,0,0,1); b3Quaternion orn(b3MakeVector3(1, 0, 0), 0.3); b3Vector4 color = b3MakeVector4(0, 0, 1, 1); int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId, position, orn, color, scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(1.f, position, orn, colIndex, index, false); index++; } } if (!writeInstanceToGpu) { m_data->m_rigidBodyPipeline->writeAllInstancesToGpu(); } float camPos[4] = {ci.arraySizeX, ci.arraySizeY / 2, ci.arraySizeZ, 0}; //float camPos[4]={1,12.5,1.5,0}; m_instancingRenderer->setCameraTargetPosition(camPos); m_instancingRenderer->setCameraDistance(130); char msg[1024]; int numInstances = index; sprintf(msg, "Num objects = %d", numInstances); ci.m_gui->setStatusBarMessage(msg, true); }