#ifndef GPU_SPHERE_SCENE_H #define GPU_SPHERE_SCENE_H #include "GpuRigidBodyDemo.h" class GpuSphereScene : public GpuRigidBodyDemo { public: GpuSphereScene() {} virtual ~GpuSphereScene() {} virtual const char* getName() { return "BoxOnSphere"; } static GpuDemo* MyCreateFunc() { GpuDemo* demo = new GpuSphereScene; return demo; } virtual void setupScene(const ConstructionInfo& ci); }; #endif //GPU_SPHERE_SCENE_H