#ifndef GL_INSTANCE_GRAPHICS_SHAPE_H #define GL_INSTANCE_GRAPHICS_SHAPE_H #include "Bullet3Common/b3AlignedObjectArray.h" struct GLInstanceVertex { float xyzw[4]; float normal[3]; float uv[2]; }; struct GLInstanceGraphicsShape { b3AlignedObjectArray* m_vertices; int m_numvertices; b3AlignedObjectArray* m_indices; int m_numIndices; float m_scaling[4]; GLInstanceGraphicsShape() : m_vertices(0), m_indices(0) { } virtual ~GLInstanceGraphicsShape() { delete m_vertices; delete m_indices; } }; #endif //GL_INSTANCE_GRAPHICS_SHAPE_H