#ifndef PRIM_INTERNAL_DATA #define PRIM_INTERNAL_DATA #include "OpenGLInclude.h" struct PrimInternalData { GLuint m_shaderProg; GLint m_viewmatUniform; GLint m_projMatUniform; GLint m_positionUniform; GLint m_colourAttribute; GLint m_positionAttribute; GLint m_textureAttribute; GLuint m_vertexBuffer; GLuint m_vertexBuffer2; GLuint m_vertexArrayObject; GLuint m_vertexArrayObject2; GLuint m_indexBuffer; GLuint m_indexBuffer2; GLuint m_texturehandle; }; #endif //PRIM_INTERNAL_DATA