//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project static const char* createShadowMapInstancingFragmentShader= \ "#version 330\n" "precision highp float;\n" "layout(location = 0) out float fragmentdepth;\n" "void main(void)\n" "{\n" " fragmentdepth = gl_FragCoord.z;\n" "}\n" ;