//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project static const char* linesVertexShader= \ "#version 150 \n" "uniform mat4 ModelViewMatrix;\n" "uniform mat4 ProjectionMatrix;\n" "uniform vec4 colour;\n" "in vec4 position;\n" "out vec4 colourV;\n" "void main (void)\n" "{\n" " colourV = colour;\n" " gl_Position = ProjectionMatrix * ModelViewMatrix * position;\n" " \n" "}\n" ;