#ifndef SIMPLE_OPENGL2_APP_H #define SIMPLE_OPENGL2_APP_H #include "../CommonInterfaces/CommonGraphicsAppInterface.h" class SimpleOpenGL2App : public CommonGraphicsApp { protected: struct SimpleOpenGL2AppInternalData* m_data; public: SimpleOpenGL2App(const char* title, int width, int height); virtual ~SimpleOpenGL2App(); virtual void drawGrid(DrawGridData data = DrawGridData()); virtual void setUpAxis(int axis); virtual int getUpAxis() const; virtual void swapBuffer(); virtual void drawText(const char* txt, int posX, int posY, float size, float colorRGBA[4]); virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0, float v0, float u1, float v1, int useRGBA){}; virtual void setBackgroundColor(float red, float green, float blue); virtual int registerCubeShape(float halfExtentsX, float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1); virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId = -1); virtual void drawText3D(const char* txt, float posX, float posZY, float posZ, float size); virtual void drawText3D(const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag); virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]); }; #endif //SIMPLE_OPENGL2_APP_H