#ifndef SIMPLE_OPENGL2_RENDERER_H #define SIMPLE_OPENGL2_RENDERER_H #include "../CommonInterfaces/CommonRenderInterface.h" #include "SimpleCamera.h" class SimpleOpenGL2Renderer : public CommonRenderInterface { struct SimpleOpenGL2RendererInternalData* m_data; void drawSceneInternal(int pass, int cameraUpAxis); void drawOpenGL(int instanceIndex); public: SimpleOpenGL2Renderer(int width, int height); virtual ~SimpleOpenGL2Renderer(); virtual void init(); virtual void updateCamera(int upAxis); virtual const CommonCameraInterface* getActiveCamera() const; virtual CommonCameraInterface* getActiveCamera(); virtual void setActiveCamera(CommonCameraInterface* cam); virtual void setLightPosition(const float lightPos[3]); virtual void setLightPosition(const double lightPos[3]); virtual void setShadowMapResolution(int shadowMapResolution) {} virtual void setShadowMapIntensity(double shadowMapIntensity) {} virtual void setShadowMapWorldSize(float worldSize) {} virtual void resize(int width, int height); virtual void removeAllInstances(); virtual void removeGraphicsInstance(int instanceUid); virtual bool readSingleInstanceTransformToCPU(float* position, float* orientation, int srcIndex); virtual void writeSingleInstanceColorToCPU(const float* color, int srcIndex); virtual void writeSingleInstanceColorToCPU(const double* color, int srcIndex); virtual void writeSingleInstanceScaleToCPU(const float* scale, int srcIndex); virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex); virtual void writeSingleInstanceSpecularColorToCPU(const double* specular, int srcIndex) {} virtual void writeSingleInstanceSpecularColorToCPU(const float* specular, int srcIndex) {} virtual void writeSingleInstanceFlagsToCPU(int flags, int srcIndex) {} virtual void getCameraViewMatrix(float viewMat[16]) const; virtual void getCameraProjectionMatrix(float projMat[16]) const; virtual void drawTexturedTriangleMesh(float worldPosition[3], float worldOrientation[4], const float* vertices, int numvertices, const unsigned int* indices, int numIndices, float color[4], int textureIndex = -1, int vertexLayout = 0) { } virtual void renderScene(); virtual int getScreenWidth(); virtual int getScreenHeight(); virtual int registerTexture(const unsigned char* texels, int width, int height, bool flipTexelsY); virtual void updateTexture(int textureIndex, const unsigned char* texels, bool flipTexelsY); virtual void activateTexture(int textureIndex); virtual void removeTexture(int textureIndex); virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling); virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling); virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize); virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth); virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType = B3_GL_TRIANGLES, int textureIndex = -1); virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex); virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex); virtual int getTotalNumInstances() const; virtual void writeTransforms(); virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth); virtual void drawPoint(const float* position, const float color[4], float pointDrawSize); virtual void drawPoint(const double* position, const double color[4], double pointDrawSize); virtual void updateShape(int shapeIndex, const float* vertices, int numVertices); virtual void clearZBuffer(); virtual struct GLInstanceRendererInternalData* getInternalData() { return 0; } }; #endif //SIMPLE_OPENGL2_RENDERER_H