project "OpenGL_Window" language "C++" kind "StaticLib" initOpenGL() initGlew() includedirs { "../ThirdPartyLibs", "../../src", } if os.is("Linux") then buildoptions{"-fPIC"} end --links { --} files { "*.cpp", "*.h", "OpenGLWindow/*.c", "OpenGLWindow/*.h", "OpenGLWindow/GL/*.h", "../ThirdPartyLibs/stb_image/stb_image_write.cpp", } if not os.is("Windows") then excludes { "Win32OpenGLWindow.cpp", "Win32OpenGLWindow.h", "Win32Window.cpp", "Win32Window.h", } end if os.is("Linux") then initX11() end if not os.is("Linux") then excludes { "X11OpenGLWindow.cpp", "X11OpenGLWindows.h" } end if not os.is("MacoSX") then excludes { "MacOpenGLWindow.cpp" } end if os.is("MacOSX") then files { "MacOpenGLWindow.h", "MacOpenGLWindow.cpp", "MacOpenGLWindowObjC.m", "MacOpenGLWindowObjC.h", } end