#include "DynamicTexturedCubeDemo.h" #include "Bullet3Common/b3Logging.h" #include "../CommonInterfaces/CommonGraphicsAppInterface.h" #include "Bullet3Common/b3Quaternion.h" #include "Bullet3Common/b3AlignedObjectArray.h" #include "../CommonInterfaces/CommonRenderInterface.h" #include "../CommonInterfaces/CommonExampleInterface.h" #include "../CommonInterfaces/CommonGUIHelperInterface.h" #include "GwenGUISupport/GraphingTexture.h" #include "../CommonInterfaces/Common2dCanvasInterface.h" #include "../RenderingExamples/TimeSeriesCanvas.h" #include "../RenderingExamples/TimeSeriesFontData.h" #include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h" #include "../OpenGLWindow/GLInstanceGraphicsShape.h" #include "TinyVRGui.h" #include "../CommonInterfaces/CommonParameterInterface.h" class DynamicTexturedCubeDemo : public CommonExampleInterface { CommonGraphicsApp* m_app; b3AlignedObjectArray m_movingInstances; TinyVRGui* m_tinyVrGUI; enum { numCubesX = 1, numCubesY = 1 }; public: DynamicTexturedCubeDemo(CommonGraphicsApp* app) : m_app(app), m_tinyVrGUI(0) { m_app->setUpAxis(2); { b3Vector3 extents = b3MakeVector3(100, 100, 100); extents[m_app->getUpAxis()] = 1; int xres = 20; int yres = 20; b3Vector4 color0 = b3MakeVector4(0.1, 0.1, 0.5, 1); b3Vector4 color1 = b3MakeVector4(0.6, 0.6, 0.6, 1); m_app->registerGrid(xres, yres, color0, color1); } ComboBoxParams comboParams; comboParams.m_comboboxId = 0; comboParams.m_numItems = 0; comboParams.m_startItem = 0; comboParams.m_callback = 0; //MyComboBoxCallback; comboParams.m_userPointer = 0; //this; m_tinyVrGUI = new TinyVRGui(comboParams, m_app->m_renderer); m_tinyVrGUI->init(); m_app->m_renderer->writeTransforms(); } virtual ~DynamicTexturedCubeDemo() { delete m_tinyVrGUI; } virtual void physicsDebugDraw(int debugDrawMode) { } virtual void initPhysics() { } virtual void exitPhysics() { } virtual void stepSimulation(float deltaTime) { static b3Transform tr = b3Transform::getIdentity(); static b3Scalar t = 0.f; t += deltaTime; tr.setOrigin(b3MakeVector3(0., 0., 2.) + b3MakeVector3(0., 0., 0.02 * b3Sin(t))); m_tinyVrGUI->tick(deltaTime, tr); m_app->m_renderer->writeTransforms(); } virtual void renderScene() { m_app->m_renderer->renderScene(); } virtual void physicsDebugDraw() { } virtual bool mouseMoveCallback(float x, float y) { return false; } virtual bool mouseButtonCallback(int button, int state, float x, float y) { return false; } virtual bool keyboardCallback(int key, int state) { return false; } virtual void resetCamera() { float dist = 1.15; float pitch = -33.7; float yaw = 396; float targetPos[3] = {-0.5, 0.7, 1.45}; if (m_app->m_renderer && m_app->m_renderer->getActiveCamera()) { m_app->m_renderer->getActiveCamera()->setCameraDistance(dist); m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch); m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw); m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0], targetPos[1], targetPos[2]); } } }; class CommonExampleInterface* DynamicTexturedCubeDemoCreateFunc(struct CommonExampleOptions& options) { return new DynamicTexturedCubeDemo(options.m_guiHelper->getAppInterface()); }