#ifndef TINY_VR_GUI_H #define TINY_VR_GUI_H #include "Bullet3Common/b3Transform.h" class TinyVRGui { struct TinyVRGuiInternalData* m_data; public: TinyVRGui(struct ComboBoxParams& params, struct CommonRenderInterface* renderer); virtual ~TinyVRGui(); bool init(); void tick(b3Scalar deltaTime, const b3Transform& guiWorldTransform); void clearTextArea(); void grapicalPrintf(const char* str, int rasterposx, int rasterposy, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha); }; #endif //TINY_VR_GUI_H