INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/examples ${BULLET_PHYSICS_SOURCE_DIR}/examples/SharedMemory ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/enet/include ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/clsocket/src ) SET(RobotSimulator_SRCS RobotSimulatorMain.cpp b3RobotSimulatorClientAPI.cpp b3RobotSimulatorClientAPI.h MinitaurSetup.cpp MinitaurSetup.h ../../examples/ExampleBrowser/InProcessExampleBrowser.cpp ../SharedMemory/GraphicsServerExample.cpp ../SharedMemory/GraphicsClientExample.cpp ../SharedMemory/RemoteGUIHelper.cpp ../SharedMemory/RemoteGUIHelperTCP.cpp ../SharedMemory/GraphicsServerExample.h ../SharedMemory/GraphicsClientExample.h ../SharedMemory/RemoteGUIHelper.h ../SharedMemory/GraphicsSharedMemoryCommands.h ../SharedMemory/GraphicsSharedMemoryPublic.h ../../examples/SharedMemory/PhysicsServerExample.cpp ../../examples/SharedMemory/PhysicsServerExampleBullet2.cpp ../../examples/SharedMemory/SharedMemoryInProcessPhysicsC_API.cpp ) IF(BUILD_CLSOCKET) ADD_DEFINITIONS(-DBT_ENABLE_CLSOCKET) ADD_DEFINITIONS(${OSDEF}) ENDIF(BUILD_CLSOCKET) #some code to support OpenGL and Glew cross platform IF (WIN32) INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows ) ADD_DEFINITIONS(-DGLEW_STATIC) LINK_LIBRARIES( ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) ELSE(WIN32) IF(APPLE) find_library(COCOA NAMES Cocoa) MESSAGE(${COCOA}) link_libraries(${COCOA} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}) ELSE(APPLE) INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows ) ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1") ADD_DEFINITIONS("-DGLEW_STATIC") ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1") LINK_LIBRARIES( pthread ${DL} ) ENDIF(APPLE) ENDIF(WIN32) ADD_EXECUTABLE(App_RobotSimulator ${RobotSimulator_SRCS}) SET_TARGET_PROPERTIES(App_RobotSimulator PROPERTIES VERSION ${BULLET_VERSION}) SET_TARGET_PROPERTIES(App_RobotSimulator PROPERTIES DEBUG_POSTFIX "_d") SET_TARGET_PROPERTIES(App_RobotSimulator PROPERTIES COMPILE_DEFINITIONS "B3_USE_ROBOTSIM_GUI") TARGET_LINK_LIBRARIES(App_RobotSimulator BulletRobotics BulletExampleBrowserLib BulletFileLoader BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath OpenGLWindow gwen Bullet3Common) IF(WIN32) IF(BUILD_ENET OR BUILD_CLSOCKET) TARGET_LINK_LIBRARIES(App_RobotSimulator ws2_32 Winmm) ENDIF(BUILD_ENET OR BUILD_CLSOCKET) ENDIF(WIN32) INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/examples ${BULLET_PHYSICS_SOURCE_DIR}/examples/SharedMemory ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/enet/include ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/clsocket/src ) SET(RobotSimulator_NoGUI_SRCS RobotSimulatorMain.cpp MinitaurSetup.cpp MinitaurSetup.h ) ADD_EXECUTABLE(App_RobotSimulator_NoGUI ${RobotSimulator_NoGUI_SRCS}) SET_TARGET_PROPERTIES(App_RobotSimulator_NoGUI PROPERTIES VERSION ${BULLET_VERSION}) SET_TARGET_PROPERTIES(App_RobotSimulator_NoGUI PROPERTIES DEBUG_POSTFIX "_d") TARGET_LINK_LIBRARIES(App_RobotSimulator_NoGUI BulletRobotics BulletFileLoader BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath Bullet3Common) IF(WIN32) IF(BUILD_ENET OR BUILD_CLSOCKET) TARGET_LINK_LIBRARIES(App_RobotSimulator_NoGUI ws2_32 Winmm) ENDIF(BUILD_ENET OR BUILD_CLSOCKET) ELSE() IF(APPLE) ELSE(APPLE) TARGET_LINK_LIBRARIES( App_RobotSimulator_NoGUI pthread ${DL} ) ENDIF(APPLE) ENDIF(WIN32) ######## INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/examples ${BULLET_PHYSICS_SOURCE_DIR}/examples/SharedMemory ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/enet/include ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/clsocket/src ) SET(App_HelloBulletRobotics_SRCS HelloBulletRobotics.cpp ) ADD_EXECUTABLE(App_HelloBulletRobotics ${App_HelloBulletRobotics_SRCS}) SET_TARGET_PROPERTIES(App_HelloBulletRobotics PROPERTIES VERSION ${BULLET_VERSION}) SET_TARGET_PROPERTIES(App_HelloBulletRobotics PROPERTIES DEBUG_POSTFIX "_d") TARGET_LINK_LIBRARIES(App_HelloBulletRobotics BulletRobotics BulletFileLoader BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath Bullet3Common) IF(WIN32) IF(BUILD_ENET OR BUILD_CLSOCKET) TARGET_LINK_LIBRARIES(App_HelloBulletRobotics ws2_32 Winmm) ENDIF(BUILD_ENET OR BUILD_CLSOCKET) ELSE() IF(APPLE) ELSE(APPLE) TARGET_LINK_LIBRARIES( App_HelloBulletRobotics pthread ${DL} ) ENDIF(APPLE) ENDIF(WIN32) IF(WIN32) TARGET_LINK_LIBRARIES(App_RobotSimulator ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}) ENDIF(WIN32)