#include "MinitaurSetup.h" #include "b3RobotSimulatorClientAPI_NoGUI.h" #include "Bullet3Common/b3HashMap.h" struct MinitaurSetupInternalData { int m_quadrupedUniqueId; MinitaurSetupInternalData() : m_quadrupedUniqueId(-1) { } b3HashMap m_jointNameToId; }; MinitaurSetup::MinitaurSetup() { m_data = new MinitaurSetupInternalData(); } MinitaurSetup::~MinitaurSetup() { delete m_data; } void MinitaurSetup::setDesiredMotorAngle(class b3RobotSimulatorClientAPI_NoGUI* sim, const char* motorName, double desiredAngle, double maxTorque, double kp, double kd) { b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_POSITION_VELOCITY_PD); controlArgs.m_maxTorqueValue = maxTorque; controlArgs.m_kd = kd; controlArgs.m_kp = kp; controlArgs.m_targetPosition = desiredAngle; sim->setJointMotorControl(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorName], controlArgs); } //pick exactly 1 configuration of the following #define MINITAUR_RAINBOWDASH_V1 //#define MINITAUR_RAINBOWDASH_V0 //#define MINITAUR_V0 #if defined(MINITAUR_RAINBOWDASH_V1) #define MINITAUR_HAS_DEFORMABLE_BRACKETS static const char* minitaurURDF = "quadruped/minitaur_rainbow_dash_v1.urdf"; static const char* kneeNames[] = { "knee_front_leftL_joint", //1 "knee_front_leftR_joint", //3 "knee_back_leftL_joint", //5 "knee_back_leftR_joint", //7 "knee_front_rightL_joint", //9 "knee_back_rightL_joint", //10 "knee_back_rightR_joint", //13 "knee_front_rightR_joint", //15 }; static const char* motorNames[] = { "motor_front_leftL_joint", //0 "knee_front_leftL_joint", //1 "motor_front_leftR_joint", //2 "knee_front_leftR_joint", //3 "motor_back_leftL_joint", //4 "knee_back_leftL_joint", //5 "motor_back_leftR_joint", //6 "knee_back_leftR_joint", //7 "motor_front_rightL_joint", //8 "knee_front_rightL_joint", //9 "knee_back_rightL_joint", //10 "motor_back_rightL_joint", //11 "motor_back_rightR_joint", //12 "knee_back_rightR_joint", //13 "motor_front_rightR_joint", //14 "knee_front_rightR_joint", //15 }; static const char* bracketNames[] = { "motor_front_rightR_bracket_joint", "motor_front_leftL_bracket_joint", "motor_back_rightR_bracket_joint", "motor_back_leftL_bracket_joint", }; static btVector3 KNEE_CONSTRAINT_POINT_LONG = btVector3(0, 0.0045, 0.088); static btVector3 KNEE_CONSTRAINT_POINT_SHORT = btVector3(0, 0.0045, 0.100); #elif defined(MINITAUR_RAINBOWDASH_V0) static const char* minitaurURDF = "quadruped/minitaur_rainbow_dash.urdf"; static const char* kneeNames[] = { "knee_front_leftL_joint", //1 "knee_front_leftR_joint", //3 "knee_back_leftL_joint", //5 "knee_back_leftR_joint", //7 "knee_front_rightL_joint", //9 "knee_back_rightL_joint", //10 "knee_back_rightR_joint", //13 "knee_front_rightR_joint", //15 }; static const char* motorNames[] = { "motor_front_leftL_joint", //0 "knee_front_leftL_joint", //1 "motor_front_leftR_joint", //2 "knee_front_leftR_joint", //3 "motor_back_leftL_joint", //4 "knee_back_leftL_joint", //5 "motor_back_leftR_joint", //6 "knee_back_leftR_joint", //7 "motor_front_rightL_joint", //8 "knee_front_rightL_joint", //9 "knee_back_rightL_joint", //10 "motor_back_rightL_joint", //11 "motor_back_rightR_joint", //12 "knee_back_rightR_joint", //13 "motor_front_rightR_joint", //14 "knee_front_rightR_joint", //15 }; static btVector3 KNEE_CONSTRAINT_POINT_LONG = btVector3(0, 0.0045, 0.088); static btVector3 KNEE_CONSTRAINT_POINT_SHORT = btVector3(0, 0.0045, 0.100); #elif defined(MINITAUR_V0) static const char* minitaurURDF = "quadruped/minitaur.urdf"; static const char* kneeNames[] = { "knee_front_leftL_link", "knee_front_leftR_link", "knee_back_leftL_link", "knee_back_leftR_link", "knee_front_rightL_link", "knee_back_rightL_link", "knee_back_rightR_link", "knee_front_rightR_link", }; static const char* motorNames[] = { "motor_front_leftL_joint", "knee_front_leftL_link", "motor_front_leftR_joint", "knee_front_leftR_link", "motor_back_leftL_joint", "knee_back_leftL_link", "motor_back_leftR_joint", "knee_back_leftR_link", "motor_front_rightL_joint", "knee_front_rightL_link", "knee_back_rightL_link", "motor_back_rightL_joint", "motor_back_rightR_joint", "knee_back_rightR_link", "motor_front_rightR_joint", "knee_front_rightR_link", }; static btVector3 KNEE_CONSTRAINT_POINT_LONG = btVector3(0, 0.005, 0.2); static btVector3 KNEE_CONSTRAINT_POINT_SHORT = btVector3(0, 0.01, 0.2); #endif void MinitaurSetup::resetPose(class b3RobotSimulatorClientAPI_NoGUI* sim) { //release all motors int numJoints = sim->getNumJoints(m_data->m_quadrupedUniqueId); for (int i = 0; i < numJoints; i++) { b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_VELOCITY); controlArgs.m_maxTorqueValue = 0; sim->setJointMotorControl(m_data->m_quadrupedUniqueId, i, controlArgs); } b3Scalar startAngle = B3_HALF_PI; b3Scalar upperLegLength = 11.5; b3Scalar lowerLegLength = 20; b3Scalar kneeAngle = B3_PI + b3Acos(upperLegLength / lowerLegLength); b3Scalar motorDirs[8] = {-1, -1, -1, -1, 1, 1, 1, 1}; b3JointInfo jointInfo; jointInfo.m_jointType = ePoint2PointType; //left front leg sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[0]], motorDirs[0] * startAngle); sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[0]], motorDirs[0] * kneeAngle); sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[2]], motorDirs[1] * startAngle); sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[1]], motorDirs[1] * kneeAngle); jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2]; jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2]; //jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2]; //jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2]; sim->createConstraint(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[1]], m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[0]], &jointInfo); setDesiredMotorAngle(sim, motorNames[0], motorDirs[0] * startAngle); setDesiredMotorAngle(sim, motorNames[2], motorDirs[1] * startAngle); //left back leg sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[4]], motorDirs[2] * startAngle); sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[2]], motorDirs[2] * kneeAngle); sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[6]], motorDirs[3] * startAngle); sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[3]], motorDirs[3] * kneeAngle); jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2]; jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2]; //jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2]; //jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2]; sim->createConstraint(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[3]], m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[2]], &jointInfo); setDesiredMotorAngle(sim, motorNames[4], motorDirs[2] * startAngle); setDesiredMotorAngle(sim, motorNames[6], motorDirs[3] * startAngle); //right front leg sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[8]], motorDirs[4] * startAngle); sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[4]], motorDirs[4] * kneeAngle); sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[14]], motorDirs[5] * startAngle); sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[7]], motorDirs[5] * kneeAngle); jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2]; jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2]; sim->createConstraint(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[7]], m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[4]], &jointInfo); setDesiredMotorAngle(sim, motorNames[8], motorDirs[4] * startAngle); setDesiredMotorAngle(sim, motorNames[14], motorDirs[5] * startAngle); //right back leg sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[11]], motorDirs[6] * startAngle); sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[5]], motorDirs[6] * kneeAngle); sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[motorNames[12]], motorDirs[7] * startAngle); sim->resetJointState(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[6]], motorDirs[7] * kneeAngle); jointInfo.m_parentFrame[0] = KNEE_CONSTRAINT_POINT_LONG[0]; jointInfo.m_parentFrame[1] = KNEE_CONSTRAINT_POINT_LONG[1]; jointInfo.m_parentFrame[2] = KNEE_CONSTRAINT_POINT_LONG[2]; jointInfo.m_childFrame[0] = KNEE_CONSTRAINT_POINT_SHORT[0]; jointInfo.m_childFrame[1] = KNEE_CONSTRAINT_POINT_SHORT[1]; jointInfo.m_childFrame[2] = KNEE_CONSTRAINT_POINT_SHORT[2]; sim->createConstraint(m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[6]], m_data->m_quadrupedUniqueId, *m_data->m_jointNameToId[kneeNames[5]], &jointInfo); setDesiredMotorAngle(sim, motorNames[11], motorDirs[6] * startAngle); setDesiredMotorAngle(sim, motorNames[12], motorDirs[7] * startAngle); #ifdef MINITAUR_HAS_DEFORMABLE_BRACKETS b3RobotSimulatorJointMotorArgs controlArgs(CONTROL_MODE_VELOCITY); controlArgs.m_maxTorqueValue = 6; controlArgs.m_kd = 1; controlArgs.m_kp = 0; controlArgs.m_targetPosition = 0; for (int i = 0; i < 4; i++) { const char* bracketName = bracketNames[i]; int* bracketId = m_data->m_jointNameToId[bracketName]; sim->setJointMotorControl(m_data->m_quadrupedUniqueId, *bracketId, controlArgs); } #endif } int MinitaurSetup::setupMinitaur(class b3RobotSimulatorClientAPI_NoGUI* sim, const btVector3& startPos, const btQuaternion& startOrn) { b3RobotSimulatorLoadUrdfFileArgs args; args.m_startPosition = startPos; args.m_startOrientation = startOrn; m_data->m_quadrupedUniqueId = sim->loadURDF(minitaurURDF, args); int numJoints = sim->getNumJoints(m_data->m_quadrupedUniqueId); for (int i = 0; i < numJoints; i++) { b3JointInfo jointInfo; sim->getJointInfo(m_data->m_quadrupedUniqueId, i, &jointInfo); if (jointInfo.m_jointName[0]) { m_data->m_jointNameToId.insert(jointInfo.m_jointName, i); } } resetPose(sim); return m_data->m_quadrupedUniqueId; }