#include "MinitaurSimulatorExample.h" #include "MinitaurSetup.h" #include "../CommonInterfaces/CommonGraphicsAppInterface.h" #include "Bullet3Common/b3Quaternion.h" #include "Bullet3Common/b3AlignedObjectArray.h" #include "../CommonInterfaces/CommonRenderInterface.h" #include "../CommonInterfaces/CommonExampleInterface.h" #include "../CommonInterfaces/CommonGUIHelperInterface.h" #include "../SharedMemory/PhysicsServerSharedMemory.h" #include "../SharedMemory/SharedMemoryPublic.h" #include "../CommonInterfaces/CommonParameterInterface.h" #include "../SharedMemory/PhysicsClientC_API.h" #include #include "../RobotSimulator/b3RobotSimulatorClientAPI.h" #include "../Utils/b3Clock.h" ///quick demo showing the right-handed coordinate system and positive rotations around each axis class MinitaurSimulatorExample : public CommonExampleInterface { CommonGraphicsApp* m_app; GUIHelperInterface* m_guiHelper; b3RobotSimulatorClientAPI m_robotSim; int m_options; double m_time; btScalar m_gravityAccelerationZ; MinitaurSetup m_minitaur; int m_minitaurUid; public: MinitaurSimulatorExample(GUIHelperInterface* helper, int options) : m_app(helper->getAppInterface()), m_guiHelper(helper), m_options(options), m_gravityAccelerationZ(-10), m_minitaurUid(-1) { m_app->setUpAxis(2); } virtual ~MinitaurSimulatorExample() { } virtual void physicsDebugDraw(int debugDrawMode) { m_robotSim.debugDraw(debugDrawMode); } virtual void initPhysics() { int mode = eCONNECT_EXISTING_EXAMPLE_BROWSER; m_robotSim.setGuiHelper(m_guiHelper); bool connected = m_robotSim.connect(mode); //hide the perception camera views for rbd, depth and segmentation mask m_robotSim.configureDebugVisualizer(COV_ENABLE_RGB_BUFFER_PREVIEW, 0); m_robotSim.configureDebugVisualizer(COV_ENABLE_DEPTH_BUFFER_PREVIEW, 0); m_robotSim.configureDebugVisualizer(COV_ENABLE_SEGMENTATION_MARK_PREVIEW, 0); b3Printf("robotSim connected = %d", connected); SliderParams slider("Gravity", &m_gravityAccelerationZ); slider.m_minVal = -10; slider.m_maxVal = 10; m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); //when in the debugger, don't crash when a command isn't processed immediately, give it 10 seconds m_robotSim.setTimeOut(10); m_robotSim.loadURDF("plane.urdf"); m_minitaurUid = m_minitaur.setupMinitaur(&m_robotSim, btVector3(0, 0, .3)); { b3RobotSimulatorLoadUrdfFileArgs args; args.m_startPosition.setValue(0, 0, 1); args.m_startOrientation.setEulerZYX(0, 0, 0); args.m_useMultiBody = true; m_robotSim.loadURDF("cube_small.urdf", args); } } virtual void exitPhysics() { m_robotSim.disconnect(); } virtual void stepSimulation(float deltaTime) { m_robotSim.setGravity(btVector3(0, 0, m_gravityAccelerationZ)); m_robotSim.stepSimulation(); for (int i = 0; i < m_robotSim.getNumJoints(m_minitaurUid);i++) { b3JointSensorState state; m_robotSim.getJointState(this->m_minitaurUid, i, &state); } b3JointStates2 states; m_robotSim.getJointStates(m_minitaurUid, states); } virtual void renderScene() { m_robotSim.renderScene(); } virtual bool mouseMoveCallback(float x, float y) { return m_robotSim.mouseMoveCallback(x, y); } virtual bool mouseButtonCallback(int button, int state, float x, float y) { return m_robotSim.mouseButtonCallback(button, state, x, y); } virtual bool keyboardCallback(int key, int state) { return false; } virtual void resetCamera() { float dist = 1.5; float pitch = -10; float yaw = 18; float targetPos[3] = {-0.2, 0.8, 0.3}; if (m_app->m_renderer && m_app->m_renderer->getActiveCamera()) { m_app->m_renderer->getActiveCamera()->setCameraDistance(dist); m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch); m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw); m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0], targetPos[1], targetPos[2]); } } }; class CommonExampleInterface* MinitaurSimulatorExampleCreateFunc(struct CommonExampleOptions& options) { return new MinitaurSimulatorExample(options.m_guiHelper, options.m_option); }