project ("App_RobotSimulator") language "C++" kind "ConsoleApp" includedirs {"../../src", "../../examples", "../../examples/ThirdPartyLibs"} defines {"B3_USE_ROBOTSIM_GUI", "PHYSICS_IN_PROCESS_EXAMPLE_BROWSER"} if _OPTIONS["enable_grpc"] then initGRPC() files { "../../examples/SharedMemory/PhysicsClientGRPC.cpp", "../../examples/SharedMemory/PhysicsClientGRPC.h", "../../examples/SharedMemory/PhysicsClientGRPC_C_API.cpp", "../../examples/SharedMemory/PhysicsClientGRPC_C_API.h", } end links{"BulletRobotics", "BulletExampleBrowserLib", "gwen", "OpenGL_Window","BulletFileLoader","BulletWorldImporter","BulletSoftBody", "BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision","LinearMath","Bullet3Common"} initOpenGL() initGlew() includedirs { ".", "../../src", "../../examples/SharedMemory", "../ThirdPartyLibs", } if os.is("MacOSX") then links{"Cocoa.framework"} end if not _OPTIONS["no-enet"] then includedirs {"../../examples/ThirdPartyLibs/enet/include"} if os.is("Windows") then -- targetextension {"dylib"} defines { "WIN32" } links {"Ws2_32","Winmm"} end if os.is("Linux") then end if os.is("MacOSX") then end links {"enet"} files { "../../examples/SharedMemory/PhysicsClientUDP.cpp", "../../examples/SharedMemory/PhysicsClientUDP.h", "../../examples/SharedMemory/PhysicsClientUDP_C_API.cpp", "../../examples/SharedMemory/PhysicsClientUDP_C_API.h", } defines {"BT_ENABLE_ENET"} end if not _OPTIONS["no-clsocket"] then includedirs {"../../examples/ThirdPartyLibs/clsocket/src"} if os.is("Windows") then defines { "WIN32" } links {"Ws2_32","Winmm"} end if os.is("Linux") then defines {"_LINUX"} end if os.is("MacOSX") then defines {"_DARWIN"} end links {"clsocket"} files { "../../examples/SharedMemory/PhysicsClientTCP.cpp", "../../examples/SharedMemory/PhysicsClientTCP.h", "../../examples/SharedMemory/PhysicsClientTCP_C_API.cpp", "../../examples/SharedMemory/PhysicsClientTCP_C_API.h", } defines {"BT_ENABLE_CLSOCKET"} end if _OPTIONS["audio"] then files { "../TinyAudio/b3ADSR.cpp", "../TinyAudio/b3AudioListener.cpp", "../TinyAudio/b3ReadWavFile.cpp", "../TinyAudio/b3SoundEngine.cpp", "../TinyAudio/b3SoundSource.cpp", "../TinyAudio/b3WriteWavFile.cpp", "../TinyAudio/RtAudio.cpp", } defines {"B3_ENABLE_TINY_AUDIO"} if _OPTIONS["serial"] then defines{"B3_ENABLE_SERIAL"} includedirs {"../../examples/ThirdPartyLibs/serial/include"} links {"serial"} end if os.is("Windows") then links {"winmm","Wsock32","dsound"} defines {"WIN32","__WINDOWS_MM__","__WINDOWS_DS__"} end if os.is("Linux") then initX11() defines {"__OS_LINUX__","__LINUX_ALSA__"} links {"asound","pthread"} end if os.is("MacOSX") then links{"Cocoa.framework"} links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"} defines {"__OS_MACOSX__","__MACOSX_CORE__"} end end files { "RobotSimulatorMain.cpp", "b3RobotSimulatorClientAPI.cpp", "b3RobotSimulatorClientAPI.h", "MinitaurSetup.cpp", "MinitaurSetup.h", "../../examples/ExampleBrowser/InProcessExampleBrowser.cpp", "../../examples/SharedMemory/PhysicsServerExample.cpp", "../../examples/SharedMemory/PhysicsServerExampleBullet2.cpp", "../../examples/SharedMemory/SharedMemoryInProcessPhysicsC_API.cpp", } if (_OPTIONS["enable_static_vr_plugin"]) then files {"../../examples/SharedMemory/plugins/vrSyncPlugin/vrSyncPlugin.cpp"} end if os.is("Linux") then initX11() end if _OPTIONS["serial"] then project ("App_VRGloveHandSimulator") language "C++" kind "ConsoleApp" includedirs {"../../src", "../../examples", "../../examples/ThirdPartyLibs"} defines {"PHYSICS_IN_PROCESS_EXAMPLE_BROWSER"} hasCL = findOpenCL("clew") links{"BulletRobotics", "BulletExampleBrowserLib","gwen", "OpenGL_Window","BulletFileLoader","BulletWorldImporter","BulletSoftBody", "BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision","LinearMath","BussIK","Bullet3Common"} initOpenGL() initGlew() includedirs { ".", "../../src", "../ThirdPartyLibs", } if os.is("MacOSX") then links{"Cocoa.framework"} end if (hasCL) then links { "Bullet3OpenCL_clew", "Bullet3Dynamics", "Bullet3Collision", "Bullet3Geometry", "Bullet3Common", } end if _OPTIONS["audio"] then files { "../TinyAudio/b3ADSR.cpp", "../TinyAudio/b3AudioListener.cpp", "../TinyAudio/b3ReadWavFile.cpp", "../TinyAudio/b3SoundEngine.cpp", "../TinyAudio/b3SoundSource.cpp", "../TinyAudio/b3WriteWavFile.cpp", "../TinyAudio/RtAudio.cpp", } defines {"B3_ENABLE_TINY_AUDIO"} defines{"B3_ENABLE_SERIAL"} includedirs {"../../examples/ThirdPartyLibs/serial/include"} links {"serial"} if os.is("Windows") then links {"winmm","Wsock32","dsound"} defines {"WIN32","__WINDOWS_MM__","__WINDOWS_DS__"} end if os.is("Linux") then initX11() defines {"__OS_LINUX__","__LINUX_ALSA__"} links {"asound","pthread"} end if os.is("MacOSX") then links{"Cocoa.framework"} links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"} defines {"__OS_MACOSX__","__MACOSX_CORE__"} end end files { "VRGloveSimulatorMain.cpp", "b3RobotSimulatorClientAPI.cpp", "b3RobotSimulatorClientAPI.h", } if (_OPTIONS["enable_static_vr_plugin"]) then files {"../../examples/SharedMemory/plugins/vrSyncPlugin/vrSyncPlugin.cpp"} end if os.is("Linux") then initX11() end end project ("App_HelloBulletRobotics") language "C++" kind "ConsoleApp" links{"BulletRobotics","BulletFileLoader","BulletWorldImporter","BulletSoftBody", "BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision","LinearMath","Bullet3Common"} includedirs { ".", "../../src", "../../examples/SharedMemory", "../ThirdPartyLibs", } if not _OPTIONS["no-enet"] then includedirs {"../../examples/ThirdPartyLibs/enet/include"} if os.is("Windows") then defines { "WIN32" } links {"Ws2_32","Winmm"} end if os.is("Linux") then end if os.is("MacOSX") then end links {"enet"} defines {"BT_ENABLE_ENET"} end if not _OPTIONS["no-clsocket"] then includedirs {"../../examples/ThirdPartyLibs/clsocket/src"} if os.is("Windows") then defines { "WIN32" } links {"Ws2_32","Winmm"} end if os.is("Linux") then defines {"_LINUX"} end if os.is("MacOSX") then defines {"_DARWIN"} end links {"clsocket"} defines {"BT_ENABLE_CLSOCKET"} end if os.is("MacOSX") then links{"Cocoa.framework"} end if os.is("Linux") then initX11() links {"pthread"} end files { "HelloBulletRobotics.cpp" }