#include "PhysicsClientTCP_C_API.h" #include "PhysicsClientTCP.h" #include "PhysicsDirect.h" #include B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsTCP(const char* hostName, int port) { TcpNetworkedPhysicsProcessor* tcp = new TcpNetworkedPhysicsProcessor(hostName, port); PhysicsDirect* direct = new PhysicsDirect(tcp, true); bool connected; connected = direct->connect(); if (connected) { printf("b3ConnectPhysicsTCP connected successfully.\n"); } else { printf("b3ConnectPhysicsTCP connection failed.\n"); } return (b3PhysicsClientHandle)direct; }