#include "PhysicsDirectC_API.h" #include "PhysicsDirect.h" #include "PhysicsServerCommandProcessor.h" //think more about naming. The b3ConnectPhysicsLoopback B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsDirect() { PhysicsServerCommandProcessor* sdk = new PhysicsServerCommandProcessor; PhysicsDirect* direct = new PhysicsDirect(sdk, true); bool connected; connected = direct->connect(); return (b3PhysicsClientHandle)direct; } //