#include "PhysicsLoopBackC_API.h" #include "PhysicsLoopBack.h" //think more about naming. The b3ConnectPhysicsLoopback b3PhysicsClientHandle b3ConnectPhysicsLoopback(int key) { PhysicsLoopBack* loopBack = new PhysicsLoopBack(); loopBack->setSharedMemoryKey(key); bool connected; connected = loopBack->connect(); return (b3PhysicsClientHandle)loopBack; }