#ifndef IN_PROCESS_PHYSICS_C_API_H #define IN_PROCESS_PHYSICS_C_API_H #include "PhysicsClientC_API.h" #ifdef __cplusplus extern "C" { #endif ///think more about naming. The b3ConnectPhysicsLoopback B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnect(int argc, char* argv[]); B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectMainThread(int argc, char* argv[]); B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectSharedMemory(int argc, char* argv[]); B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectMainThreadSharedMemory(int argc, char* argv[]); B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessGraphicsServerAndConnectSharedMemory(int port); B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessGraphicsServerAndConnectMainThreadSharedMemory(int port); B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect(void* guiHelperPtr); //create a shared memory physics server, with a DummyGUIHelper (no graphics) B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect2(void* guiHelperPtr); //create a shared memory physics server, with a DummyGUIHelper (no graphics) and allow to set shared memory key B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect3(void* guiHelperPtr, int sharedMemoryKey); //create a shared memory physics server, with a RemoteGUIHelper (connect to remote graphics server) and allow to set shared memory key B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect4(void* guiHelperPtr, int sharedMemoryKey); #ifdef BT_ENABLE_CLSOCKET B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnectTCP(const char* hostName, int port); #endif ///ignore the following APIs, they are for internal use for example browser void b3InProcessRenderSceneInternal(b3PhysicsClientHandle clientHandle); void b3InProcessDebugDrawInternal(b3PhysicsClientHandle clientHandle, int debugDrawMode); int b3InProcessMouseMoveCallback(b3PhysicsClientHandle clientHandle, float x, float y); int b3InProcessMouseButtonCallback(b3PhysicsClientHandle clientHandle, int button, int state, float x, float y); #ifdef __cplusplus } #endif #endif //IN_PROCESS_PHYSICS_C_API_H