#include "DARTPhysicsServerCommandProcessor.h" DARTPhysicsServerCommandProcessor::DARTPhysicsServerCommandProcessor() { } DARTPhysicsServerCommandProcessor::~DARTPhysicsServerCommandProcessor() { } bool DARTPhysicsServerCommandProcessor::connect() { return false; } void DARTPhysicsServerCommandProcessor::disconnect() { } bool DARTPhysicsServerCommandProcessor::isConnected() const { return false; } bool DARTPhysicsServerCommandProcessor::processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes) { return false; } bool DARTPhysicsServerCommandProcessor::receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes) { return false; }