project "App_SimpleOpenGL3" language "C++" kind "ConsoleApp" includedirs { ".", "../../src", ".." } links{ "OpenGL_Window","Bullet3Common"} initOpenGL() initGlew() files { "main.cpp", "*.h", } if os.is("Linux") then initX11() end if os.is("MacOSX") then links{"Cocoa.framework"} end