/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_CONTROLS_PROPERTY_TEXT_H #define GWEN_CONTROLS_PROPERTY_TEXT_H #include "Gwen/Controls/Property/BaseProperty.h" #include "Gwen/Controls/TextBox.h" namespace Gwen { namespace Controls { namespace Property { class GWEN_EXPORT Text : public Property::Base { public: GWEN_CONTROL_INLINE(Text, Property::Base) { m_TextBox = new TextBox(this); m_TextBox->Dock(Pos::Fill); m_TextBox->SetShouldDrawBackground(false); m_TextBox->onTextChanged.Add(this, &BaseClass::OnPropertyValueChanged); } virtual UnicodeString GetPropertyValue() { return m_TextBox->GetText(); } virtual void SetPropertyValue(const UnicodeString& v, bool bFireChangeEvents) { m_TextBox->SetText(v, bFireChangeEvents); } virtual bool IsEditing() { return m_TextBox->HasFocus(); } TextBox* m_TextBox; }; } // namespace Property } // namespace Controls } // namespace Gwen #endif