/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_CONTROLS_PROPERTYTREE_H #define GWEN_CONTROLS_PROPERTYTREE_H #include "Gwen/Controls/Base.h" #include "Gwen/Controls/Label.h" #include "Gwen/Gwen.h" #include "Gwen/Skin.h" #include "Gwen/Controls/TreeControl.h" #include "Gwen/Controls/Properties.h" namespace Gwen { namespace Controls { class PropertyTreeNode : public TreeNode { public: GWEN_CONTROL_INLINE(PropertyTreeNode, TreeNode) { } virtual void Render(Skin::Base* skin) { skin->DrawPropertyTreeNode(this, m_InnerPanel->X(), m_InnerPanel->Y()); } }; class PropertyTree : public TreeControl { public: GWEN_CONTROL_INLINE(PropertyTree, TreeControl) { } Properties* Add(const UnicodeString& text) { TreeNode* node = new PropertyTreeNode(this); node->SetText(text); node->Dock(Pos::Top); Properties* props = new Properties(node); props->Dock(Pos::Top); return props; } }; } // namespace Controls } // namespace Gwen #endif