/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_CONTROLS_SCROLLBARBAR_H #define GWEN_CONTROLS_SCROLLBARBAR_H #include "Gwen/Controls/Dragger.h" #include "Gwen/Gwen.h" #include "Gwen/Skin.h" namespace Gwen { namespace ControlsInternal { class GWEN_EXPORT ScrollBarBar : public ControlsInternal::Dragger { public: GWEN_CONTROL(ScrollBarBar, ControlsInternal::Dragger); virtual void Render(Skin::Base* skin); virtual void Layout(Skin::Base* skin); virtual void OnMouseMoved(int x, int y, int deltaX, int deltaY); virtual void OnMouseClickLeft(int x, int y, bool bDown); virtual void MoveTo(int x, int y); virtual void SetHorizontal() { m_bHorizontal = true; } virtual void SetVertical() { m_bHorizontal = false; } virtual bool IsVertical() { return !m_bHorizontal; } virtual bool IsHorizontal() { return m_bHorizontal; } virtual bool IsDepressed() { return m_bDepressed; } protected: bool m_bHorizontal; }; } // namespace ControlsInternal } // namespace Gwen #endif