#include "Gwen/Gwen.h" #include "Gwen/Controls/SplitterBar.h" using namespace Gwen; using namespace Controls; GWEN_CONTROL_CONSTRUCTOR(SplitterBar) { SetTarget(this); RestrictToParent(true); } void SplitterBar::Render(Skin::Base* skin) { if (ShouldDrawBackground()) skin->DrawButton(this, true, false); } void SplitterBar::Layout(Skin::Base* /*skin*/) { MoveTo(X(), Y()); }