/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_CONTROLS_TABSTRIP_H #define GWEN_CONTROLS_TABSTRIP_H #include "Gwen/Controls/Base.h" #include "Gwen/Controls/Button.h" #include "Gwen/Controls/TabButton.h" namespace Gwen { namespace Controls { //class TabControl; class GWEN_EXPORT TabStrip : public Base { public: GWEN_CONTROL(TabStrip, Base); virtual void Layout(Skin::Base* skin); virtual bool DragAndDrop_HandleDrop(Gwen::DragAndDrop::Package* pPackage, int x, int y); virtual bool DragAndDrop_CanAcceptPackage(Gwen::DragAndDrop::Package* pPackage); virtual void DragAndDrop_HoverEnter(Gwen::DragAndDrop::Package* pPackage, int x, int y); virtual void DragAndDrop_HoverLeave(Gwen::DragAndDrop::Package* pPackage); virtual void DragAndDrop_Hover(Gwen::DragAndDrop::Package* pPackage, int x, int y); virtual void SetTabPosition(int iPos); virtual void SetAllowReorder(bool b) { m_bAllowReorder = b; } virtual bool AllowsTabReorder() { return m_bAllowReorder; } private: Base* m_TabDragControl; bool m_bAllowReorder; }; } // namespace Controls } // namespace Gwen #endif