/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_CONTROLS_TABTITLEBAR_H #define GWEN_CONTROLS_TABTITLEBAR_H #include "Gwen/Controls/Base.h" #include "Gwen/Controls/Label.h" #include "Gwen/Controls/TabButton.h" #include "Gwen/DragAndDrop.h" #include "Gwen/Skin.h" namespace Gwen { namespace Controls { class GWEN_EXPORT TabTitleBar : public Label { public: GWEN_CONTROL_INLINE(TabTitleBar, Label) { SetMouseInputEnabled(true); SetTextPadding(Gwen::Padding(5, 2, 5, 2)); SetPadding(Gwen::Padding(1, 2, 1, 2)); DragAndDrop_SetPackage(true, "TabWindowMove"); } void Render(Skin::Base* skin) { skin->DrawTabTitleBar(this); } void DragAndDrop_StartDragging(Gwen::DragAndDrop::Package* pPackage, int x, int y) { DragAndDrop::SourceControl = GetParent(); DragAndDrop::SourceControl->DragAndDrop_StartDragging(pPackage, x, y); } void UpdateFromTab(TabButton* pButton) { SetText(pButton->GetText()); SizeToContents(); } private: }; } // namespace Controls } // namespace Gwen #endif