/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_DRAGANDDROP_H #define GWEN_DRAGANDDROP_H #include #include "Gwen/Skin.h" #include "Gwen/Structures.h" namespace Gwen { namespace DragAndDrop { extern GWEN_EXPORT Package* CurrentPackage; extern GWEN_EXPORT Gwen::Controls::Base* SourceControl; extern GWEN_EXPORT Gwen::Controls::Base* HoveredControl; bool GWEN_EXPORT Start(Gwen::Controls::Base* pControl, Package* pPackage); bool GWEN_EXPORT OnMouseButton(Gwen::Controls::Base* pHoveredControl, int x, int y, bool bDown); void GWEN_EXPORT OnMouseMoved(Gwen::Controls::Base* pHoveredControl, int x, int y); void GWEN_EXPORT RenderOverlay(Gwen::Controls::Canvas* pCanvas, Skin::Base* skin); void GWEN_EXPORT ControlDeleted(Gwen::Controls::Base* pControl); } // namespace DragAndDrop } // namespace Gwen #endif