/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #ifndef GWEN_RENDERERS_DIRECTX9_H #define GWEN_RENDERERS_DIRECTX9_H #include "Gwen/Gwen.h" #include "Gwen/BaseRender.h" struct VERTEXFORMAT2D { FLOAT x, y, z, rhw; DWORD color; float u, v; }; #define D3DFVF_VERTEXFORMAT2D (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1) namespace Gwen { namespace Renderer { class GWEN_EXPORT DirectX9 : public Gwen::Renderer::Base { public: DirectX9(IDirect3DDevice9* pDevice); ~DirectX9(); virtual void Begin(); virtual void End(); virtual void Release(); virtual void SetDrawColor(Gwen::Color color); virtual void DrawLine(int x, int y, int a, int b); virtual void DrawFilledRect(Gwen::Rect rect); virtual void LoadFont(Gwen::Font* pFont); virtual void FreeFont(Gwen::Font* pFont); virtual void RenderText(Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text); virtual Gwen::Point MeasureText(Gwen::Font* pFont, const Gwen::UnicodeString& text); void StartClip(); void EndClip(); void DrawTexturedRect(Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1 = 0.0f, float v1 = 0.0f, float u2 = 1.0f, float v2 = 1.0f); void LoadTexture(Gwen::Texture* pTexture); void FreeTexture(Gwen::Texture* pTexture); protected: void* m_pCurrentTexture; IDirect3DDevice9* m_pDevice; DWORD m_Color; void Flush(); void AddVert(int x, int y); void AddVert(int x, int y, float u, float v); static const int MaxVerts = 1024; VERTEXFORMAT2D m_pVerts[MaxVerts]; int m_iVertNum; Gwen::Font::List m_FontList; }; } // namespace Renderer } // namespace Gwen #endif