/* GWEN Copyright (c) 2011 Facepunch Studios See license in Gwen.h */ #ifndef GWEN_RENDERERS_GDIPLUS_H #define GWEN_RENDERERS_GDIPLUS_H #include "Gwen/Gwen.h" #include "Gwen/BaseRender.h" /* GDI(plus) is pretty slow for rendering GWEN, because we're re-rendering everything on redraw. Therefore its usage should be as a test - rather than production. // Note: For this to work you should be including #include // Which we don't do in the header, for the sake of usability */ namespace Gwen { namespace Renderer { class GDIPlus : public Gwen::Renderer::Base { public: GDIPlus(HWND pHWND); ~GDIPlus(); virtual void Begin(); virtual void End(); virtual void SetDrawColor(Gwen::Color color); virtual void DrawLine(int x, int y, int a, int b); virtual void DrawFilledRect(Gwen::Rect rect); virtual void LoadFont(Gwen::Font* pFont); virtual void FreeFont(Gwen::Font* pFont); virtual void RenderText(Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text); virtual Gwen::Point MeasureText(Gwen::Font* pFont, const Gwen::UnicodeString& text); void StartClip(); void EndClip(); void DrawTexturedRect(Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1 = 0.0f, float v1 = 0.0f, float u2 = 1.0f, float v2 = 1.0f); void LoadTexture(Gwen::Texture* pTexture); void FreeTexture(Gwen::Texture* pTexture); protected: int m_iWidth; int m_iHeight; Gdiplus::Color m_Colour; HWND m_HWND; HDC m_hDC; ULONG_PTR m_gdiplusToken; Gdiplus::Graphics* graphics; }; class GDIPlusBuffered : public GDIPlus { public: GDIPlusBuffered(HWND pHWND); ~GDIPlusBuffered(); virtual void Begin(); virtual void End(); private: void CreateBackbuffer(); void DestroyBackbuffer(); Gdiplus::Bitmap* m_Bitmap; }; } // namespace Renderer } // namespace Gwen #endif