/* GWEN Copyright (c) 2011 Facepunch Studios See license in Gwen.h */ #ifndef GWEN_RENDERERS_OPENGL_DEBUGFONT_H #define GWEN_RENDERERS_OPENGL_DEBUGFONT_H #include "../ThirdPartyLibs/Gwen/Gwen.h" #include "../ThirdPartyLibs/Gwen/Renderers/OpenGL.h" void restoreOpenGLState(); void saveOpenGLState(int screenWidth, int screenHeight); namespace Gwen { namespace Renderer { class OpenGL_DebugFont : public Gwen::Renderer::Base { float m_retinaScale; public: struct Vertex { float x, y, z; float u, v; unsigned char r, g, b, a; }; static const int MaxVerts = 1024; OpenGL_DebugFont(float retinaScale); ~OpenGL_DebugFont(); void RenderText(Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text); Gwen::Point MeasureText(Gwen::Font* pFont, const Gwen::UnicodeString& text); virtual void Begin(); virtual void End(); virtual void SetDrawColor(Gwen::Color color); virtual void DrawFilledRect(Gwen::Rect rect); void DrawTexturedRect(Gwen::Texture* pTexture, Gwen::Rect rect, float u1, float v1, float u2, float v2); void StartClip(); void EndClip(); void Flush(); void AddVert(int x, int y, float u = 0.0f, float v = 0.0f); virtual void Resize(int width, int height) {} protected: Gwen::Texture* m_pFontTexture; float m_fFontScale[2]; float m_fLetterSpacing; Gwen::Color m_Color; int m_iVertNum; Vertex m_Vertices[MaxVerts]; }; } // namespace Renderer } // namespace Gwen #endif