/* GWEN Copyright (c) 2011 Facepunch Studios See license in Gwen.h */ #pragma once #ifndef GWEN_RENDERERS_SFML_H #define GWEN_RENDERERS_SFML_H #include "Gwen/Gwen.h" #include "Gwen/BaseRender.h" #include namespace Gwen { namespace Renderer { class SFML : public Gwen::Renderer::Base { public: SFML(sf::RenderTarget& target); ~SFML(); virtual void SetDrawColor(Gwen::Color color); virtual void DrawLine(int x, int y, int a, int b); virtual void DrawFilledRect(Gwen::Rect rect); virtual void LoadFont(Gwen::Font* pFont); virtual void FreeFont(Gwen::Font* pFont); virtual void RenderText(Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text); virtual Gwen::Point MeasureText(Gwen::Font* pFont, const Gwen::UnicodeString& text); void StartClip(); void EndClip(); void DrawTexturedRect(Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1 = 0.0f, float v1 = 0.0f, float u2 = 1.0f, float v2 = 1.0f); void LoadTexture(Gwen::Texture* pTexture); void FreeTexture(Gwen::Texture* pTexture); protected: sf::RenderTarget& m_Target; sf::Color m_Color; }; } // namespace Renderer } // namespace Gwen #endif