#pragma once #ifndef GWEN_SKINS_TEXTURING_H #define GWEN_SKINS_TEXTURING_H #include "Gwen/Gwen.h" #include "Gwen/Texture.h" namespace Gwen { namespace Skin { namespace Texturing { struct Single { Single() { texture = NULL; } void Init(Texture* pTexture, float x, float y, float w, float h) { texture = pTexture; float texw = texture->width; float texh = texture->height; uv[0] = x / texw; uv[1] = y / texh; uv[2] = (x + w) / texw; uv[3] = (y + h) / texh; } void Draw(Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White) { render->SetDrawColor(col); render->DrawTexturedRect(texture, r, uv[0], uv[1], uv[2], uv[3]); } Texture* texture; float uv[4]; }; struct Bordered { Bordered() { texture = NULL; } void Init(Texture* pTexture, float x, float y, float w, float h, Margin in_margin, float DrawMarginScale = 1.0f) { texture = pTexture; margin = in_margin; SetRect(0, x, y, margin.left, margin.top); SetRect(1, x + margin.left, y, w - margin.left - margin.right - 1, margin.top); SetRect(2, (x + w) - margin.right, y, margin.right, margin.top); SetRect(3, x, y + margin.top, margin.left, h - margin.top - margin.bottom - 1); SetRect(4, x + margin.left, y + margin.top, w - margin.left - margin.right - 1, h - margin.top - margin.bottom - 1); SetRect(5, (x + w) - margin.right, y + margin.top, margin.right, h - margin.top - margin.bottom - 1); SetRect(6, x, (y + h) - margin.bottom, margin.left, margin.bottom); SetRect(7, x + margin.left, (y + h) - margin.bottom, w - margin.left - margin.right - 1, margin.bottom); SetRect(8, (x + w) - margin.right, (y + h) - margin.bottom, margin.right, margin.bottom); margin.left *= DrawMarginScale; margin.right *= DrawMarginScale; margin.top *= DrawMarginScale; margin.bottom *= DrawMarginScale; width = w - x; height = h - y; } void SetRect(int iNum, float x, float y, float w, float h) { float texw = texture->width; float texh = texture->height; //x -= 1.0f; //y -= 1.0f; rects[iNum].uv[0] = x / texw; rects[iNum].uv[1] = y / texh; rects[iNum].uv[2] = (x + w) / texw; rects[iNum].uv[3] = (y + h) / texh; // rects[iNum].uv[0] += 1.0f / texture->width; // rects[iNum].uv[1] += 1.0f / texture->width; } void Draw(Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White) { render->SetDrawColor(col); if (r.w < width && r.h < height) { render->DrawTexturedRect(texture, r, rects[0].uv[0], rects[0].uv[1], rects[8].uv[2], rects[8].uv[3]); return; } DrawRect(render, 0, r.x, r.y, margin.left, margin.top); DrawRect(render, 1, r.x + margin.left, r.y, r.w - margin.left - margin.right, margin.top); DrawRect(render, 2, (r.x + r.w) - margin.right, r.y, margin.right, margin.top); DrawRect(render, 3, r.x, r.y + margin.top, margin.left, r.h - margin.top - margin.bottom); DrawRect(render, 4, r.x + margin.left, r.y + margin.top, r.w - margin.left - margin.right, r.h - margin.top - margin.bottom); DrawRect(render, 5, (r.x + r.w) - margin.right, r.y + margin.top, margin.right, r.h - margin.top - margin.bottom); DrawRect(render, 6, r.x, (r.y + r.h) - margin.bottom, margin.left, margin.bottom); DrawRect(render, 7, r.x + margin.left, (r.y + r.h) - margin.bottom, r.w - margin.left - margin.right, margin.bottom); DrawRect(render, 8, (r.x + r.w) - margin.right, (r.y + r.h) - margin.bottom, margin.right, margin.bottom); } void DrawRect(Gwen::Renderer::Base* render, int i, int x, int y, int w, int h) { render->DrawTexturedRect(texture, Gwen::Rect(x, y, w, h), rects[i].uv[0], rects[i].uv[1], rects[i].uv[2], rects[i].uv[3]); } Texture* texture; struct SubRect { float uv[4]; }; SubRect rects[9]; Margin margin; float width; float height; }; } // namespace Texturing } // namespace Skin } // namespace Gwen #endif